
The name of the secret skill currently equipped is also shown on the HUD above the players health bar.Ī super move also exists. New to Sengoku Basara 4, the player can now switch between them on the fly with by holding L1 and pressing R2. In the two previous installments, the player would select one between three total skills before a battle. Įach character also has 'Secret' skill tied to the R2 button. Depending on the character, some moves can also be done in the air, and may have different effects when used here as well. The names change on a per-character basis, as do what they actually do, and their properties, much like the square string. Every character has one tied to the following Triangle, Direction + Triangle, R1, L1/Guard+Triangle, and by holding the Square button. These special skills come in the form of several different inputs. The amount of hits, as well as potential properties to each of these attacks, differ on a per-character basis, but every character can general cancel any one of the hits into one of their many special moves. New to Sengoku Basara 4, performing it at the last second, similar to a Parry, will trigger a "Detect" which has a different animation and maneuvers you around an attacking opponent.īy pressing and continuing to press square, every character does a string of basic attacks, often referred to as a "square string". Doing this with proper timing can enter an enemies defense and even bypass certain attacks. Specific enemies and bosses in general can utilize this as well.īy holding L1 and tapping a direction, characters do a semi-invincible evade/roll animation in the direction you tapped. Blocking just before being hit will perform a Parry, doing damage and potentially staggering/knocking enemies down, allowing for a follow-up combo. This prevents damage so long as it doesn't break through repeatedly being hit or blocking especially strong moves. Jumping during this state, even if it's immediately after dashing, will make character go further and faster than a normal jump would take them.īy pressing L1, a character will block. Tapping a direction twice will make the character enter a dashing state, which will last as long as you hold the direction and never return to neutral, use a move, or get hit. This installment introduces new mechanics to the series while retaining older mechanics from previous games.Įvery character moves with the analog stick. The gameplay is accessible enough so that any player can jump into the action, but rewards players for mixing up their combos by offering them more gold or power. Players choose characters from a diverse roster to face out against entire battlefields of enemies by themselves.
